Fantasy grounds runtime error

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Is it the GM instance that is using 3GB or a player instance or both?

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Each image will need to be loaded into memory when the image window is open. I already took care of the token issue and have images sized properly.Which ruleset are you using - just 5E?ĭo you have multiple image windows open at once. I now have to have a campaign for PC creation, one to alter and code PC actions etc, and one to run the actual adventure. that pull from various modules that need to be opened to work. Well, seems I can keep it under 3g memory cap by only having open a select group of modules at a time, this sucks.